Monday, December 03, 2007

light


Trying to get a handle on different lighting situations. I rely too much on a couple simple situations that I pull out of my pocket to describe form. Quickie from last night trying to ambiently (globally) light this guy. Decided at the very end to add shafts of light cause it was looking really dull. Didn't pay enough attention to them, tho. Still, learned some things for next time.

17 comments:

SEILER said...

Man, that lighting is SWEEET!!! Is this photosphop or painter? Awesome paint job man, really awesome!

Nathan Lindsay said...

This really is great! according to my paintings, the sun and all lightbulbs sit right above all characters shoulders and shine down on their faces :) -way to push yourself, I love it.

Marco Bucci said...

This is fantastic man. Great way to push your brain! You're a real painter's painter, let me tell ya.

James Chiang said...

looks pretty damn good to me! =0)

singinghawk said...

beautiful!

Breadwig said...

At first i thought, wow, a killer 3d rendered character. And then I looked closer, and then I thought, what an even cooler painting. Beauty.

Nelson Santos said...

tHAT IS BRILIANT!

Alex Fleisig said...

wow
at first glance I thought it was a photo of a sculpture

Fabio D'Auria said...

WOW! Very spectacular...

Anonymous said...

Very cool . Love the subsurface scattering effect on the skin .

bog_art said...

At the first sight I thought it was a 3D render.. amazing!!..

Anonymous said...

I( have a question is ti in like a dongon

Unknown said...

Hey Mark,

Just found out about your 2d side recently and it is just as good as your 3d animation man.

Wicked wicked stuff.

Mario

Marcos Mateu said...

Beautiful, convincing light!

Joe Bluhm said...

It's wonderful. Great color, great form. Wow.

Israel Breslav said...

Amazing piece, I really love how the light falls on the creature!

Anonymous said...

Wow, the lights!
Great...